      
FXVolumeMesh    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_api_classes_nodes_fxvolumemesh.html   Z        $                                                                                                                                                   0   default.tif                  Object Header               +[code]BaseObject* GetMeshInterface		(void)    E<b>Returns</b><br>
the polygon object this volume is generated from.                   &[code]Matrix		 GetMg					(void) const    <b>Returns</b><br>
the global Matrix of the internal effex mesh. The matrix is always given in physical space.<br>
This is not necessarily the same as the matrix of the cinema 4d polygon object as it may be an interpolated state.                   i[code]void		 GetMotion				(const vector3d& physical_position, vector3d& linear, vector3d& angular) const   This lets you retrieve the motion data of the internal effex mesh at a specific point in space.
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<b>Parameters</b><BR>
<i>const vector3d& physical_position</i>: <br>
The physical position to get the motion data for.
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<i>vector3d& linear</i>: <br>
Filled with the translational velocity since the last substep
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<i>vector3d& angular</i>: <br>
Filled with the angular velocity since the last substep                   E[code]static long GetTriangleCount		(const FXVolumeMesh* meshvolume)   VThis is a global function.
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<b>Returns</b><br>
the amount of triangles in the passed mesh volume's mesh.
<br>This is not necessarily the same as the polygon count of the original cinema 4d polygon object.
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<b>Parameters</b><BR>
<i>const FXVolumeMesh* meshvolume</i>: <br>
The mesh volume to retrieve the triangle count from                   D[code]static long GetVertexCount			(const FXVolumeMesh* meshvolume)    This is a global function.
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<b>Returns</b><br>
the amount of vertices in the passed mesh volume's mesh.
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<b>Parameters</b><BR>
<i>const FXVolumeMesh* meshvolume</i>: <br>
The mesh volume to retrieve the vertices count from                  @[code]static bool HasUVdata				(const FXVolumeMesh* meshvolume)    This is a global function.
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<b>Returns</b><br>
true if the passed mesh volume's mesh contains uv data.
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<b>Parameters</b><BR>
<i>const FXVolumeMesh* meshvolume</i>: <br>
The mesh volume to check for uv data                                              